Tampilkan postingan dengan label Games. Tampilkan semua postingan
Tampilkan postingan dengan label Games. Tampilkan semua postingan

Selasa, 17 Mei 2011

Gunz The Duel


GunZ: The Duel (Korean: 건즈 온라인), also known simply as GunZ, is an online third-person shooting game, created by South Korean-based MAIET Entertainment. It is free to play, with a microtransaction business model for purchasing premium in-game items. The game allows players to perform exaggerated, gravity-defying action moves, including wall running, stunning, tumbling, and blocking bullets with swords, in the style of action movies and anime.

Gameplay

In Quest mode, players, in a group of up to 4 members, go through parts of a map for a certain number of stages, which are determined by the quest level. In each stage, players are required to kill masses of creatures, and the game ends when every member of the player team dies or completes all of the stages. Quests can take place in the Prison, Mansion, or Dungeon map.
Players can make the quests tougher and more profitable by using special quest items to increase the quest level that can be bought from the in-game store or obtained during a quest. Quest items in-game are stored in glowing chests randomly placed around the map; certain items may be dropped depending on the monster killed. Players run through these to obtain an item randomly selected from the possibilities of that monster. The items obtained depend on the level of the character and whatever quest items are in use. By sacrificing certain items in combination, players can enter a boss quest. These items are normally obtained through defeated monsters or through the in-game shop. The quest system was designed to reduce the amount of time needed to prepare for boss raids that are typical in many other online games.

A player is congratulated for killing multiple players in a short amount of time.
GunZ's networking system in most parts of the game is peer to peer. Players connect to other players through their client, instead of through a central server.
The closed beta for ijji GunZ ended on November 17, 2006. ijji GunZ subsequently went live on November 29, 2006. The live service included clan wars and quest mode. The premium item shop was opened on January 8, 2007. Quest mode was updated on February 14th, 2007. New sounds and voice narrations were added to the game on May 9, 2007.

Link For Download>>>


Sabtu, 16 April 2011

Call Of Dutty modern Warfare

Call of Duty 4: Modern Warfare (or Call of Duty: Modern Warfare) is a first-person shooter video game, developed by Infinity Ward and published by Activision for PC, Macintosh, PlayStation 3, Xbox 360 and Wii. A separate handheld game was made from scratch for the Nintendo DS. The game was released in North America, Australia, and Europe in November 2007 for video game consoles and Windows. It was released for the Mac in September 2008, then released for the Wii in November 2009, given the name Reflex Edition. It is the fourth installment in the Call of Duty video game series (excluding expansion packs), and is the first in the Modern Warfare line of the franchise, followed by a direct sequel, Call of Duty: Modern Warfare 2. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. Call of Duty 4 was in development for two years, and it uses a proprietary game engine.
The story takes place in the year 2011, where a radical leader has executed the president of an unnamed country in the Middle East, and an "Ultranationalist" movement starts a civil war in Russia. The conflicts are seen from the perspectives of a U.S. Reconnaissance Marine and a British SAS commando, and are set in multiple locations, including the Middle East, Azerbaijan, Russia, and Pripyat, Ukraine. The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.
Critically acclaimed, the game received an aggregated score of 94% from both GameRankings and Metacritic. The gameplay and story received particular praise, while criticism targeted the failure of the game to substantially innovate the first-person shooter genre. The game won numerous awards from gaming websites, including IGN's Best Xbox 360 Game. It was the top-selling game worldwide for 2007, selling around 7 million copies by January 19 and over 13 million by May 2009.

Kamis, 14 April 2011

Lost Planet 2

Lost Planet 2 is a third-person shooter video game developed and published by Capcom. The game is the sequel to Lost Planet: Extreme Condition, taking place ten years after the events of the first game, on the same fictional planet. The game was developed for the PlayStation 3, Xbox 360 and Microsoft Windows. Originally set to be released in early 2010, Capcom delayed the game's consoles release to May 11, 2010 in North America and Europe and May 20, 2010 for Japan,] and the Windows version was released on October 12, 2010.
Contents



Multiplayer game play from Lost Planet 2

Many gameplay features from the original Lost Planet game are present. Recurring elements include major boss battles, extreme terrain, and the ability to pilot mechanized armor suits, known as Vital Suits (VSs). On July 24, 2009, at Comic-Con 2009, producer Jun Takeuchi held a Q&A session for fans. Takeuchi revealed that there would be a lot more co-op based VSs.[6] Players will be able to ride on the sides of some VSs. These VSs can be controlled by one player, while two others hang on by the sides and shoot. Takeuchi also revealed that there would be flying VSs which feature unlimited flying time.

Also unlike Lost Planet, Lost Planet 2 will not constantly drain players of thermal energy. This is due to the warmer climate, which can sustain T-ENG presence longer than a cold climate, which drains thermal energy bit by bit. Instead, energy can only be drained when the player pilots a VS and uses a weapon that requires energy. However thermal energy is still constantly lost unless a specific ability is equipped despite the 'warmer climate'. The character may also lose thermal energy by completing one entire sprint with a character (confirmed in the demo). If one player loses all their energy, another can give them some of their energy, using a new weapon, to keep players alive.

Kenji Orguro and Jun Takeuchi announced that the game would reward players with experience points. Players will earn more points for playing in a unique manner and completing extra objectives in missions. Once the game has been beaten on any difficulty, players are allowed to use this character for the campaign. These points can then be used to unlock costumes and attachments for the player to customize their Pirate.


Link for download Lost Planet 2 

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